The Elder Scrolls IV
OBLIVION
The Elder Scrolls IV
OBLIVION
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
Main Quest
Prison Break
As the game starts, you find yourself inside the imperial jail, kept
company by the remains of an earlier convict, and being mocked by a
neighboring prisoner.
During this small time you'll be able to create the basic outline of your
character, that is the appearance , race and such. After you've chosen
those and have been given some time to experiment with the physics in
Oblivion, you'll be visited by an emperor on the run.
He'll fill you in on current events, and after you've heard him out, one of
his bodygaurds will open a secret passageway in your cell.
Follow them into the corridor beyond, and you'll be attacked for the first
time by mystic dawn followers. More on them lateron.
Again follow the blades and the emperor and they'll arrive at a gate,
they're able to go through the gate but you won't. Instead look to the wall
on the right of the gate and you'll see an opening, that's your exit.
once beyond, you've entered another part of the tutorial, here you can
learn a bit about casting spells, opening locks, fighting with a weapon and
more. There's not much in terms of directions I can provide here, only one
way to go and no way to walk the wrong way or get lost.
In case you have doubts anyway, keep an eye on your compass to be sure
of the direction you're going in.
Once you've fought your way past the rats and goblins that inhabit this
part of the dungeon, you'll arrive back in the normal parts of the prison,
and you'll meet up with the emperor and his gaurds once again. They're
under attack again, but unless you can use a bow, I recommend staying
out of this.
Speak to the emperor again, for some more info and he'll let you choose
your birthsign this time. After that's done you'll go along with the partie
and will eventually wind up at the place you were going to in the first
place. I recommend staying with the emperor there while the two blades
go back to fight of some pursuers.
The emperor will once again speak to you and this time hand you the
Amulet of kings. Once you have it, the death of the emperor is but
seconds away as an assassin makes it to your room and kills him. Try and
stay alive while waiting for one of the bodygaurds to return and he'll save
you from the assassin.
Speaking to Baurus, the bodygaurd, will give you your next quest. First to
get out of jail and out of the sewers in one piece, and second to deliver
the amulet onto the person most suited to have it.
Exit the room and follow the stairs down, to wind up in the sewers. fight
your way past a few goblins and rats again and you'll wind up at the outer
gate of the sewers.
Note! this is a great place to have a permanent save game as upon
touching the gate, you'll be able to change anything about your character
for the last time before entering the rest of the game. Saves you some
trouble next time you wish to start over.
And that's it, you find yourself outside now, and are ready to either do as
you wish, continue the main quest or both pherhaps?
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
The Amulet of Kings
The Amulet of Kings, weilded by the rightfull heir; the one thing keeping
the Daedra out of Tamriel, and now you have it.
But then you're not the heir, are you? No don't worry, you're not ;-).
Speaking to Baurus earlier has given you your new course of action,
taking the amulet and delivering it to the grandmaste rof the blades,
located at Weynon priory near Chorrol.
This is one of those locations to which you can fast travel without even
having been there, so that's one option. The other is to do it the old
fashioned way and walk there and explore the land while you travel.
Whichever way you decide however, let's assume you go there right
away. At Weynon priory; you'll see a large building on the left and a
smaller building on the right, the right one is a small chapel and the left
one is where we're going now.
Enter it, and speak to the monk who addresses you upon entering to learn
a few things about the aftermath of the assassination.
Jauffre, the gransmaster and reason you're here can be found on the
second floor, usually up the stairs to the right in the library.
Speak to him for even more info, and for some supplies, but mainly
because he'll tell you where to find the heir to the throne, an illegitemate
son of Uriel Septim; Martin. That's both good and bad news, good
because you know the empire isn't yet lost and bad because Martin is in a
city besieged by Daedra; Kvatch.
Jauffre asks you to go to Kvatch, and bring Martin with you back to the
Priory. You'll agree (naturally) and you can go off.
You can also however stick around a bit more, and speak to the other
people at the Priory for some usefull assistance. Like a free horse from
speaking to brother Maborel, and free supplies from the chest unlocked
by Jauffre.
The horse can be found at the back of the Priory, in a small stable and
once you have it, you're off to the next quest, finding Martin.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
Martin & Kvatch
Right then, on to Kvatch, as I mentioned before a city under siege by
Daedra.
Travel there and while you're riding up the slope leading to the city, you'll
see many people running away and will likely notice large flames from
afar. Welcome, that's your first view of an Oblivion gate.
Just before reaching the actual city, you'll come across a barricade and
three gaurds defending the position. Speak to their captain Savlian Matius
to learn the facts of the attack, and the fact that Martin was spotted still
inside the city, fleeding to the chapel of Akatosh.
The captain also asks you to help him close the Oblivion gate, that is to
lock the gate for him. now you can dart past the gate into the city, and
even easily get to the chapel, and find Martin there, but there's little point
as he won't agree to come with you untill after you've locked the oblivion
gate so that everyone can get out of there together.
So, next up, the Oblivion gate and locking it. You enter the gate not by
litterally "walking into it" in fact you can walk right through it and
nothing happens. No you enter it by "activating" it in the way you would
activate a door or chest.
Before I start on the actual inside of that gate, first some general info on
Oblivion gates. Each gate is held in place by a Sigil stone, simply remove
the stone and the gate will shut. Sounds easy eh? What's the catch you
wonder? Good question, eash Sigil stone is located at the top of a Daedric
Citadel filled with several levels of Daedra, and surrounded by Oblivion
landscape again filled with Daedra.
So the basic principle for each gate is the same, enter it, find your way
into the main citadel (I say main as some Oblivion gates have several
citadels), fight your way to the top and take the sigil stone to close the
gate.
Now some features of the landscape there; See those longish brownish
plantlife? Avoid them! See those red circles on the ground with 4 claw
like features on them? Avoid them! See those pillars with the
aforementioned red circles on top of them? Avoid those most of all!
Aside from that, you'll meet up with levelled Daedra both inside and
outside the citadel, and be carefull of the lava as well of course.
Right then, back to bruma. Once inside the gate you'll see what I just
described and a plutora of other things. At first it will look like chaos to
you, and lateron pherhaps the same but so long as you remember the
tower is where you need to go, you'll be fine.
From the gate, travel due northwest to find a survivor of the Kvatch
guards, you can choose to either take him along or have him go back to
the captain outside Kvatch, I choose the latter but if you can use the help,
the first is a good option.
After that encounter, travel due north to thew main citadel you see
dominating the surroundings there.
You'll notice two towers next to it, the one on the left you don't need at
all, the one on the right you also need. But first things first, enter the main
citadel; Blood feast. Enter the tower, to arrive on the "blood feast" level.
Fight your way up to the "rending halls" level and then even higher to the
"corridors of dark salvation" level.
On that level, in the first large room you get to, exit the tower through the
door in the center of the west wall. You'll find yourself on a walkway
leading to the Reapers sprawl tower in which you can find both another
remaining prisoner, and the sigil keeper who has a key to the final room
you need to go to for the Sigil Stone.
Kill one, speak to the other and make sure not to forget the key. Then
return to the main tower, open the door now on your left with the key and
continue onto the sigillum Sanguis. Once inside there find your way to
the top, touch the Sigil stone and you're done. Fow now at least.
The world will turn upside down for a minute and you end up back
outside Kvatch, next to a now ruined oblivion gate.
Speak to the captain Savlian once again and he'll ask you to come along
in breaking the siege of Kvatch, accepting it basically means going inside
and killing all the daedra that are in that part of town. Once done, speak
to the captain again and this quest is finished. The siege is lifted and now
Martin will accompany you to Weynon Priory.
Speak to him inside the chapel, and he'll follow you. Now you can either
travel on foot, or fast travel back to the priory. Don't worry, chossing the
second way will have Martin follow you right along and you end up
together just outside the priory.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
The Priory and Cloud Ruler Temple
Assuming you fast travel back to the Priory, you'll arrive in chaos. Eronor
comes running at you, and swiftly explains what's happened and what's
still happening. Maborel Dead, and the priory under assualt.
Be sure to kill the assassins asap since not doing so, can result in the
death of important characters. Kill first the attacked coming at you, then
the two behind the priory, and together with brother Piner and Martin go
into the chapel to save the life of Jauffre.
Be sure to keep the last two alive as with their deaths, the MQ will be
over.
Once you've saved them, follow Jauffre to find the amulet of kings has
been stolen and listen to some more talk before Jauffre mentions the next
stop; Cloud ruler temple, an Ancient blades fortress to the north of
Bruma.
Either fast travel there, or take the horses behind the priory, personally I
recommend fast travelling as the horse method didn't exactly go smooth
for me ^_^.
Once in cloud ruler temple, speak to Jauffre to get the opportunity to join
the blades, doing so will give you a free set of armor and nice weapons,
and then he and Martin, after asking them about it will explain yet more
of what's to come.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
Mysterium Xarxes
For this next quest, Jauffre sends you back to the Imperial City to check
up on Baurus, the bodyguard who helped you at the start of the game.
Fast travel to the elven gardens district, and go to Luthers Boarding house
where he has his current residence. Inside you'll find him seated at the
bar.
Rather then a warm welcome, he'll instruct you not to say anything but to
simply sit down next to him, do so and he'll mention someone sitting
behind the two of you might be a spy.
As instructed, wait till Baurus get's up, then see the other person
following him and follow the other person. A short fight follows, make
sure Baurus survives. Speak to him to learn the attacker is part of the
Mythic dawn cult.
Baurus suggests you investigate further on the book you find on the
attacker's body, and suggests you speak to Tar-Meena at the arcane
university. She's usually found there in the lobby of the arch-mage's
tower.
Speak to her about the book and she'll mention you need all 4 books to
figure out the next clue, she gives you the second part and instructs you to
go to the first edition bookstore in the Market district to find the third
part.
Once you speak to the shopkeeper there you'll find he does indeed have
the book, but is holding it for someone. You have several options here,
the first is getting the disposition of the shopkeeper over 70 and he'll sell
you the book rather then wait for the other customer, I don't recommend
this as you need the other guy (Gwinas) anyway.
Second is either pickpocking Gwinas for both the book and a note on a
meeting he's arranged to get the fourth book, and killing him for that
same information is also an option btw.
There's also a peacefull solution though, Follow Gwinas back to his room
at the Tiber Septim hotel, confront him with the knowledge that you
know he has that book and tell him the mythic dawn was behind the
murder on the emperor and he'll hand over both the book and the info
without a fight.
Once you have both, speak to Baurus once again, standing outside of the
boarding house this time, and he'll ask you to follow him to that meeting
right now. Be prepared as you'll face three mythic dawn assassins.
Follow baurus into the sewers, and fight your way past another few rats
and mudcrabs and such and you'll reach the place just outside the room
where the meeting is scheduled, here Baurus asks you if you want to be
the one to go in, or if you wish to be the backup, choose and either go in
through the door, or up the stairs. Either way, the cultists come in, speak
for a bit and then attack.
Kill them and on the body of Raven Camoran you find the fourth and last
book of the series. Baurus will mention taking off for cloud ruler temple,
and you're left on your own to solve the riddle of the four books.
If you're not sure, or want someone to tell you, simply speak to
Tar-Meena 4 times on 4 different days and she'll give you the clue. It's not
that hard however, simply put the first letter of each paragraph next to
one another and you get a special sentence:
Green emperor way where tower touches midday sun
Basically, this means go to the green emperor way right there in the city
(it's the road around the palace), wait untill noon and then look at the
surface of the only unnamed column in there. A map will light up and
clicking on it will give you the location of your next quest; Lake Arrius
Caverns.
No need to even report back to Jauffre, though you can if you so wish.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!