Dark Brotherhood Quest
Dark Brotherhood Quest
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
1. Entry to the Dark Brotherhood
Murder someone, it has to ba a cold blooded murder, so useually it is someone
who does not attcak you on sight, try to find someone out of a city. There are
a few quests that you can do to do this without having to worry about a bounty.
These are the quests that I have found so far:
The Siren's Deception, you get this quest by asking about rumours in Anvil. The
wemen will actually attack you first, so I don'tknow why this counts.
Origin of The Gray Prince, you get this quest by joining the Arenea and talking
to the Gray Prince, who is the Arena Grand Champion. YOu have to talk to The
Gray Prince before you reach the rank of Champion to get this quest. When you
fight him in the Arena he will run at you, sheathe his sword and beg you to
kill him. Thus giving you a cold blooded murder.
When you have, then you should get a message that someone has been watching
you. Sleep as soon as possible and you will be contacted by Lucien Lahance who
is a speaker in the Dark Brotherhood. He will offer you a chance to join the
brotherhood, but you have to perform a hit for him.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
2. Initiation, A knife in the Dark.
Item's Required: None
Rewards: Shroud Armour, Shroud Hood (Fortify Sneak, Blade, Marksman, Illusion and Acrobatics 10 points).
You have to travel to the Inn of Ill Omen which is to the south of the Imperial
City half way to Bravil to kill a man called Rufio. He will also give you the
Blade of Woe which is a dagger that you should try to use for all your Dark
Brotherhood contracts. Fast travel to Bravil and follow the road, at the
beginning of the road you will see a cylindrical ruin that is a wayshrine to
Zenithar run over to it and activate it to receive a +10 bonus to your luck,
just before you get to the Inn there is another shrine on the right to Tiber
Septim that gives you +10 strength bonus. You can activate these in the
churches in the city's once you have visited the shrines, they are little
font's around the edges of the inside of the church.
When you arrive at the Inn talk to the Innkeeper and he will tell you that
Rufio is staying in the Inn, if you talk to him somemore about Rufio he will
tell you to use the hatch under the stairs to go and see him. Press select and
wait around until about 3 a.m, press the sneak button and enter the hatch. Take
off your boots if your sneak skill isn't that high and creep down the corridor.
Creep up to Rufio and stab him with the blade of woe this should kill him in
one hit. Sleep in the bed next door and Lucien will visit you again and welcome
you to the family and tell you to go to Cheydinhal, to the abandoned house, and
open the door in the basement with the password that Lucien gave you.
Fast travel to Cheydinhal and go to the abandoned house. Go in to the basement
to the illuminated door and speak the password, talk to Orcheeva who will tell
you to go and speak with Vicente Valtieri who will now give you your contracts.
She will also give you the Shroud Hood and Armour, which fortifys Sneak,
Illusion, Marksman, Blade and Acrobatics by +10, when both are worn. Light
Armour that only weighs 2.5lbs together.
Go straight ahead and down the stairs to meet Vicente who will give you your
contract.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
3. A Watery Grave
Item's Required: Lockpicks
Rewards: Black Band (Fortifys Light Armour and Security 3 points and resist magic 3%)
You will have to travel to the Waterfront and kill the Captain of the Pirate
Ship. It is the one on the right surrounded by Pirates. Go past the gangplank
and you will be offered a chance to sneak aboard in a crate.
Pick no, Jump on top of the wall that is above the crate and look at the back
of the ship. There is a balcony there with a door with a very hard lock to
pick. Pick this and you will end up in the Captain's quarters.
There is a Nirnroot on the table in front of you. Sneak up on the Captain and
attack him . If you do not kill him outright the fight will draw the attention
of the nearby Pirates and they will try to bash the door in. Quickly kill the
Captain and go out the way you came in. If you can do this fast enough, you
can be out before the Pirates break through the door.
You can always come back to loot this at a later date. Jump into the sea and
swim to your right, if the Pirates are chasing you run into the Imperial City
and the guards will help you out.
Return to the Cheydinhal Sanctuary and tell Vicente that the contract has been
completed and he will give you The Black Band which fortifys your Light Armour
and Security by 3 points and Resists Magic 3%.
You can now get your next contract from Vicente.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
4. Accidents Happen
Item's Required: Lockpicks
Rewards: Reward: 50 gold. Bonus: Sufferthorn(Drain Strength 3 points and Damage Health 5 points)
Vicente will ask you to stage an accident, you have to kill a Wood Elf called
Baenlin, who lives in Bruma. You get a bonus if you make it look like an
accident. You have to drop a Moose Head on him. Baelin has a butler called
Gromm, who is a Nord with a big Axe. Baelin sits under the Moose Head between
8p.m and 11p.m. You cannot kill Gromm if you are going to get the bonus, and
you HAVE to kill Baelin with the Moose Head.
Travel to Bruma East Gate, Baelin's house is 2nd on the right. Wait until
3a.m and then pick the lock when no-one is watching. As soon as you are in
sneak up the stairs, which are to the right of the door. Once upstairs,
go into the bedroom in front of you, there is a Nirnroot on the drawers in
front of you. Turn around and go through the door next to the stairs. Gromm
will be asleep on the bed. Sneak round the bed and you will see a desk in front
of you. There is a secret door to the right of this desk, enter it and close
it behind you. Wait until 9p.m, there is a wall at the end of this space with
an X made out of wood. Activate the Mounted Head Fastenings, to kill Baenlin.
Time to sneak back outside. As with the last quest you can collect the items
later, so just head down the stairs. Gromm will be looking at the corpse of
his former boss, so sneak around the wall VERY slowly.
Return to Cheydinhal and speak with Vicente and he will give you the
Sufferthorn Dager and promote you to Slayer. If you do not kill Baenlin in
the required manner or kill Gromm then you will receive 50 gold, but you
will still receive your promotion.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
5. Scheduled For Execution
Items Required: Potion/Scroll of Invisibility, Lockpicks, Night Eye spell
Rewards: Reward: 100 gold. Bonus: Scales of Pitless Justice (Fortify Strength, Agility and Intelligence 2 points Drain Personality 2 points.
Remember that Kajiit who was calling you Scum in the beginning, well you get
to kill him now. Vicente will ask you to sneak back into the Imperial Sewers
and kill Dreth. You will have to go through a Locked Grate to reach Dreth and
Vicente gives you the key. You will receive a bonus if you do not kill any
guards.
Make sure you have at least 1 potion of Invisibility, or a spell and head for
the Imperial City Sewers, they are North-East of the Imperial City Prison.
Enter the Locked Grate.
Once inside head for the door at the end of the tunnel, there is a mudcrab
and a rat to deal with here. Go back to the tunnel on your right and head for
the door at the end. Through the door there is a rat, a mudcrab and a couple
of chests to plunder. At the end of the tunnel you will find yourself in a big
room with a channel running down the middle, there is a mudcrab in the water,
jump in the water, kill the crab and head North-East. There will be a mudcrab
ahead of you in the water, jump up to your left and there will be a rat in the
dark tunnel. You will find yourself in another room with a channel running
down it, there are two mudcrabs in here. Jump over the channel and pick the
Hard lock of the gate in front of you. Head up the tunnel and enter the door.
Head down the slope and over the causeway in the middle, the water contains a
few slaughterfish but nothing of interest. Open the gate and proceed down the
corridor. There are two mudcrabs in the water and a rat on your side of the
channel, take the tunnel to your right and up the stairs, pick the lock on the
ladder and head up.
ONCE AT THE TOP STAY STILL you will hear two guards talking about the death
of the Emporer, if you have an Invisibility potion take it now and sneak past,
if not then wait for the guards to stop talking, one of them will leave and
the other one will move away as well leaving you a clear path, take the door
straight ahead of you and head into the shadows on your right. on the big
platform there is the guard that was talking earlier, he won't be here if you
sneaked past using an Invisibility potion, wait until his back is turned and
sneak up the right hand side, then wait for him to turn around and walk back a
bit and then jump up on the platform and sneak up the stairs, head through
the door at the top.
Through the door is a big room with a lot of shadows to utilise, take a
right, there is a guard patrolling this area with a torch, so be careful,
while he has his back turned, if you have a high sneak skill then try and
pickpocket the key from him, run up the tunnel to the South-East. Through the
tunnel you will find yourself in a room with a chair, head straight through
here and through the tunnel at the other side. Once you go up the set of
stairs follow the wall in front of you round to the right, you will find a
door, go through not forgetting to close it on your way through, open the
next door. There is no-one patrolling this well lit area so head through
quickly and go up the stairs and through the door.
There is no one patrolling this area so head up the steps and down the
tunnel, up the steps and to the right. There is a hole in the wall, go up the
slope and back into the cell where it all began. You hear a guard talking to
your target. wait until he has finished talking and draw your bow. Open the
gate to the cell you are in. You can kill Dreth by shooting him through his
cell door.
If you managed to pickpocket the key run up the stairs to your right and
through the door. If not then you have to sneak back the way you came.
Once outside head for the Cheydinhal Sanctuary and talk to Vicente. If you
killed a guard then he will give you 100 gold. If you didn't kill any guards
then he will give you The Scales of Pitless Justice, which fortifys Strength,
Agility and Intelligence by two points but drains Personality by two points
as well, and 100 gold.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
6. The Assassinated Man
Item's Required: Lockpicks
Rewards: Reward: Key to the well round the back of the Abandoned House. Bonus: Cruelty's Heart (Fortify Willpower and Strength 3 points),
Vicente asks you to travel to Chorrel and break into Francois Motierre's house
and stage a murder with a Langourwine Blade. He also gives you an antidote to
revive Francois with.
Head to Chorrel and wait until around 3 a.m and pick the lock to the door when
no one is looking. Talk to Francois to find out exactly how this is going to
work and then wait for the Enforcer to enter the room. Attack Francois with the
Langourwine blade and then leave the house. Run out of town, if you want to you
can wait 24 hours or come back later.
After 24 hours go and revive Francois in the Chapel Undercroft with the potion
that Vicente gave you. Once Francois is awake you will be attacked by a Zombie
after it is dead talk to Francois and tell him to wait there as he can actually
die whilst doing this mission. Go up the stairs and kill the two Zombies in
here. When they are dead go and get Francois to follow you out of the Chapel.
Head over to the Grey Mare and talk to Francois, he will thank you. Head
outside and travel to Cheydinhal and talk to Vicente. If Francois died then you
get nothing, if he lived then you will receive Cruelty's Heart a Necklace that
fortifys your Willpower and Strength by 3 points. He will also promote you to
Eliminator and give you the key to the well at the back of the abandoned house.
Talk to Vicente about contracts and he will tell you that you report to
Orcheeva now.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
7. The Lonely Wanderer
Item's Required: Lockpicks
Rewards: Reward 100 gold. Bonus: Shadowhunt Bow (Turn Undead 7 points, Damage Health and Magicka 7 points)
Orcheeva will ask you to travel to the Imperial City and kill a person High
Elf called Faelin, you are given very little information.
Travel to the Imperial City and talk to any High Elf that you can find and ask
about Faelin they will tell you that he lives in the Tiber Septim Hotel. Travel
to the Talos plaza District and go into the Tiber Septim Hotel, talk to the
receptionist and ask her about Faelin you will most probably have to charm her a bit but eventually she will tell you.She says that Faelin is a skooma addict and that he lives there with his missus and comes back every night for a couple of hours to see her.
Go upstairs and open the first door on you right, if Faelin is in here
DO NOT KILL HIM as you will loose your bonus, but you can try to pickpocket
Lorkus's key off him. If he is not in here then talk to Atrena and after a
little persuasion she will tell you that Faelin hangs out in Lorkus's House in
The Elven Gardens.
When you are inside Lorkus's house stand by the basement door and wait in two hour intervals, creep round the corner each time to see if Faelin is in there, if he is in sneak up behind him and kill him. Return to the Cheydinhal Sanctuary.
Talk to Orcheeva, if you kill Faelin in a public place then you wil loose your
bonus and receive 100 gold, but if you killed Faelin in Lorkus's house then
you will receive The Shadowhunt Bow (which does Turn undead 7 points, Damage Health 7 points, Damage Magika 7 points, Weakness to poison 7%) and 100 gold.
Talk to Teinvaava and he will give you a quest called The Renegade Shadowscale this has no bearing on your Dark Brotherhood status, so you do not have to do this but you get a reward.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
8. The Renegade Shadowscale
Item's Required: None
Rewards: Boots of Bloody Binding (Forify Acrobatics and Blade 8 points)
This is Teinevaa's side quest and has no standing on your Dark Brotherood
ranking.
Travel to Bogwater camp, it is South-East of Leyawiin, right at the very bottom
of the map. When you can see the fire at the campsite then sneak around the
back of the camp. Scar-Tail is usually always looking North sneak up behind him and kill him, take his heart from his inventory and travel to Cheydinhal and
speak to Teineaava and give him the heart.
Teinevaa will give you the Boots of Bloody Bounding that will fortify your
Acrobatics and Blade by 8 points
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
9. Bad Medicine
Item's Required: Lockpicks, Night Eye Spell
Rewards: Reward 200 gold. Bonus: The Deceivers Finery (Fortify Personality and Speechcraft 8 points)
Orcheeva will ask you to go to Fort Sutch and poison Roderick, who is the
leader of a band of mercinaries. You cannot be detected throughout this mission as your bonus will be forfeited. Fort Sutch is located North of Anvil.
Travel to the Briena Cross Inn if it is on your map and walk to Fort Sutch.
When you get there the door is in the tunnel in the wall of the Fort.
Once you enter the door, there is a gate on your right with a lock to pick,
go down the tunnel up the stairs and pick another lock. There is a guard
patrolling this area and you will hear two guards talking about Roderick's
illness, creep around the shadows to your right, past two locked gates that
need a key and through the archway to your right. Up the stairs and through
the tunnel on your right. Take the second tunnel on the left and then creep
all the way to the end. The cabinet in the room in front of you is the one
that contains Roderick's medicine. Take it and swap it with the poison (which
is in the miscallaneous section of your inventory).
Run back to the stairs and sneak around to your right and hide behind the
pillars, two guards will walk past you to go and get Rodericks medicine,
there is still another guard around here so keep an eye out for him and go
round the top back to the gate in the South-East corner. Run through the gate and back outside.
Travel to Cheydinhal and talk to Orcheeva to receive 200 gold and The
Deceivers Finery which fortify's Speechcraft and Personality by 8 points.
If you had to kill Roderick personally then you will receive 200 gold.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
10. Whodunnit?
Item's Required: None
Rewards: Reward: 200 gold. Bonus:200 gold and The Night Mothers Blessing (Fortify Sneak, Marksman, Blade, Security and Acrobatics by 2 points).
Talk to Orcheeva and she will ask you to go to a party and kill all five
guests. You have to kill each guest without the other guest seeing or you
will forfeit your bonus.
Travel to Skingrad and talk to the Doorman outside Summermist Manor, he
will give you the key to the manor. When you enter Matilde Petit will talk
to you.When you have finished talking to her walk upstairs and wait until
someone joins you, then kill them. Keep doing this until there is just one
left then kill them anywhere.
Return to Cheydinhal and talk to Orcheeva and she will give you 200 gold and
The Night Mothers Blessing which gives you a permanent increase of +2 to your Sneak, Marksman, Blade, Security and Acrobatics skills.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
11. Permanent Retirement
Item's Required: Bow, Lockpicks
Rewards: Reward: 200 gold. Bonus: 700 gold.
Talk to Orcheeva and she will ask you to kill Adamus Phillida, who was the
head of the Imperial Guard. Orcheeva will give you the Rose of Sithis which
is an arrow that will kill its intended target only, but it will not pierce
armour. To receive a bonus you must sever the ring finger off Adamus and
deposit it in the desk of his successor in the Imperial City.
Adamus can be found in Leyawiin. He is either in a house outside of Leyawiin
or in the City Watch Barracks. Adamus bathes in the lake once a day, this is
the only time you can get a clear shot with no one around.
Go to the lake, it is behind the City Watch Barracks, you will see a group
of rocks to your right, there is a Nirnroot here so grab it. Wait behind the
big rocks until 1 or 2pm. Adamus will remove his armour to bathe, once he is
in the water then get out your bow and equip the Rose of Sithis and kill
Adamus. When he is dead wade over to the body and enter Adamus inventory, take the finger of Adamus and then travel to the Imperial City Prison.
Once you are in the prison compound goto the Imperial Watch Office, the door
has a very hard lock to pick,but Adamus has a key if you took everything
from him. Enter the offices and you will see a desk in front of you, pick
the lock and deposit the finger in here.
Return to Cheydinhal and speak to Orcheeva she will give you 200 gold and an extra 500 gold. If you did not deliver Adamus's finger then you will only
receive 200 gold.
-------------------------------------------------------------------------------
Once you have finished the next quest you cannot do Teineeva's Side Quest
(The Renegade Shadowscale), so if you want to do it, do it now.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
12. Of Secrets And Shadows
Item's Required: None
Orcheeva will give you a set of sealed orders from Lucien Lachance. Open them and read them. Lucien wants you to travel to Fort Farragut which lies North East of Cheydinhal.
Once you reach Fort Farragut make sure that the ruin is on your right, look
North and you should see an unusually wide tree with a blue bush to the right. In this tree there is a trap door that will lead you straight to Lucien. Or you can roam through the fort, there are many skeleton's to kill and a few goodies too.
Speak to Lucien and he will ask you to kill all the members of the Dark
Brotherhood Santuary in Cheydinhal. Lucien will give you a poisoned apple and
a scroll to summon the ghost of Rufio (your first hit).
Lucien will tell you that the Five Tenants no longer apply to you, so steal
everything from here and leave through the trap door.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
13. Purification
Items Needed: None
Rewards: Shadowmere (Luciene's Horse)
Travel to Cheydinhal and enter the Sanctuary, you do not want to get involved with more than two assassins here, try to get one alone in a room and then sneak up to them and kill them.
There is no set way and it is just a case of waiting until the right moment to
strike. Take all the food off the table in the living quarters and deposit the
poisoned apple on there. Sometimes Teineeva will eat the apple, mainly he
won't.
There is one member that is hardly ever in the sanctuary. You can take a letter off Orcheeva's body that will give you a timetable of her whereabouts. On Loredas and Sudas Tanlaendril will be in Leyawiin. Tirdas she will be in the
Cheydihal Bridge Inn and on Turdas she will be outside the Sanctuary Well.
Press select to find out what day it is, if it is on any the days not listed
then she will either be in the Sanctuary or on the way there.
Once all the Dark Brotherhood members are dead then return to Lucien at Fort Farragut to receive a promotion to Silencer. Lucien will tell you that from now on your orders will be given by dead drop. Lucien will also give you his horse Shadowmere to use, it is fast and very tough.
Once you have finished talking to Lucien, visit your first dead drop in the
moss covered rock at Hero Hill which is South-East of Fort Farragut. Go up
the trap door and into the center of the fort Shadowmere will be
wating for you there.
Travel to Hero Hill and look in the moss covered rock for your orders.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!
14. Affairs of a Wizard
Item's Required: None
Rewards: 500 Gold
Lucien will ask you to travel to Leafrot Cavern and kill a Necromancer that is
trying to transform himself into a Lich. He asks you to search the cave for
Celedaen's writings to find out how to kill him.
Leafrot Cave is East of Bravil right near the far side of the map. Once you get
inside sneak down the slope and kill the ghost at the end, keep running back
around the corner because you don't want to cause too much of a scene. There will be two Skeleton's in here and a few goodies to plunder too. You will
find Celedaen's diary on the desk in front of you, read it and it and will
tell you that you have to take the Sands of Resolve of Celedean. Take the
tunnel on the right and go through the door.
Celedean will be roaming around down the slope, either pickpocket him or kill
him and take the Sands Of Resolve off of him. Plunder the room and leave the
cave by the other entrance, go left at the end of the tunnel and there will be
a rat here, continue to the end of the tunnel and you will enter a room with a
couple of rats in there. Back down the tunnel and take the tunnel to your left
there will be a rat up here and a chest hidden behind a boulder.
Leave the cave and go to Chorrel, you will find 500 gold and your orders in a
sack hidden underneath the Great Oak.
Neki ljudi samo zinu, pa zagade okolinu...
Nisam paranoičan, ali to ne znači da me neko ne progoni!